Text or image to 3D

AI 3D model generator for Blender

Generate a Blender-ready 3D model from text or a reference image, preview it online, and download the GLB for editing.

Source image

On the ordinary tiers, one clear subject converts far better than a busy scene, and a prompt is not used.

Finish

Preview runs are fixed at 50,000 triangles with no texture — face count and topology only apply to the finished tiers.

Loading viewer…
Real output from this site · drag to rotate
Reference photo the sample model was built from

Made from this photo · Preview tier

Measured: 32s · 50,000 faces · no texture · 0.9 MB

Your own result lands right here, in this viewer.

Format
GLB (glTF 2.0)
Opens in
Blender, Unity, Unreal
Face count
Yours, 40K – 1.5M
Preview run
~35s, 6 credits

What this workflow gives you

Two input modes

Start from a focused text description or upload a clear JPEG or PNG reference image.

Three verified tiers

Choose Rapid bare geometry, a textured mesh, or a measured Low Poly workflow.

Persistent GLB output

Completed meshes are copied to GPT Blender storage instead of relying on a short-lived provider link.

How it works

  1. 01

    Describe or upload

    Use a single object with a clean silhouette and state the details that matter most.

  2. 02

    Generate and preview

    The asynchronous job continues while the page polls for completion and settles credits safely.

  3. 03

    Import the GLB

    Download the stored GLB and use Blender’s File → Import → glTF 2.0 command.

Frequently asked questions

Can I use a photo?

Yes. Image-to-3D accepts a JPEG or PNG reference that meets the displayed size limits.

Are textures included?

The Rapid tier returns bare geometry. The Textured and Low Poly tiers return textured GLB output.

Can I edit the mesh in Blender?

Yes. GLB is imported as editable Blender objects, though topology and UVs still require review.

Is retopology automatic?

No. Low Poly targets a lighter result, but production retopology is still a separate Blender task.